Episode 38 – It Only Takes One Roll

This month the gang gets together (sans Katie) to talk abouth One Roll Engine games. We get dwon into the gritty details of how to create your dicepool and interpret it as well as what all the funky dice types are. We also talk about Godlike and Wild Talents along with various settings and other games that use the O.R.E. system. I also talk about a new Actual Play series for Vampire: The Masquerade 20th Anniversary Edition that I’m running. See show notes for links to the Actual Play and the Actual play iTunes feed.

If you have any comments, feedback, system you want us to talk about, or even a topic you want us to discuss; either leave a comment on this episode’s post, send us an email, or use our Contact Page! You can also post to our Facebook Community and/or Google+ Community You can even leave us feedback on Stitcher Radio, iTunes, or event Google Play Music! We’d love to hear from you and will read your message on the next episode!

This episode was recorded on 2/15/2016 using G+ Hangouts and recorded by routing the sound through a mixer and into Audacity. There is a quality issue with this episode as all of the voices are distorted. I was unable to fix this in post. We use Auphonic.com and Levelator to level and normalize the audio before editing in Audacity. This show has been minimally edited to remove a few gaps of silence and some quality issues.

Here are the show notes:

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Episode 32 – Powered by the Apocalypse (LIVE)

In this episode, we are missing John, and broadcasting LIVE with Google Hangouts “On Air”. We ran into a few glitches here and there, so the sound quality does suffer a little. We talk a little bit about games we have run or played in since the last recording, various upcoming conventions, current Kickstarters, as well as discuss website posts from our listeners.

The episode’s main topic is all about Powered by the Apocalypse Engine. We mostly discuss the MC duties, Core game mechanics, and character creation as well as moves. After that we list off several hacks of the game and give a brief overview of each.

We hope that you enjoy the show.

If you have any comments, feedback, system you want us to talk about, or even a topic you want us to discuss; either leave a comment on this episode’s post, send us an email, or use our Contact Page! You can also post to our Facebook Community and/or Google+ Community. We’d love to hear from you and will read your email on the next episode!

Here are the show notes:

You can listen to this on Youtube here

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Episode 28 – Getting A Clue

Hey! We aren’t dead…. yet!

We do apologize for the long hiatus, as Conventions (planning and executing) and Life in general have gotten in the way of, and eaten our podcasting time away.

In this episode, we talk a little bit about 1d4Con 2015, John got married the weekend after, and James (me) is having twins! We also talk about the “Favorite Game” Contest and announce our two winners: Zac C. and Moe T.

The episode’s main topic is all about GUMSHOE, written by Robin D. Laws, expanded upon by many great writers/developers (Ken Hite, Kevin Kulp, David Allsop, Jason Morningstar, Graham Walmsley, Gareth Rider-Hanrahan, and many more), and published/distributed by Pelgrane Press. We have a discussion about some of the game system’s mechanics and the many flavors/varieties that it is available in.

We hope that you enjoy the show.

If you have any comments, feedback, system you want us to talk about, or even a topic you want us to discuss; either leave a comment on this episode’s post, send us an email, or use our Contact Page! We’d love to hear from you and will read your email on the next episode!

Here are the show notes:

Play