Hot-Blooded Hero Theme
Secondary Role: Leader
Power Source: Martial
The world sucks – but who cares! Your outlook is too bright and your capabilities too awesome to let little things like inclement weather, injuries and illness get you down. You’re determined to burn brightly no matter what – and there are other people out there like you.
Not quite a society, the Hotblooded Heroes are type-A people who seize life by the horns; an attitude amplified during the trials and tribulations of adventuring. They have no ranks, no rules and no organization yet across the darkness of the world, they blaze a burning trail, brightening the way for those that travel with and follow them.
And maybe it’s just a matter of time before they do organize – and maybe the person to do so is you!
Can’t Stop Us Now! (Hotblooded Hero Feature)
With a shout, you surge forward and your blazing example inspires your allies!
Encounter * Martial
Standard * Melee 1
Attack: Primary Ability + 4/8/12 vs AC
Target: 1 creature
Hit: 1d8+ Primary ability dmg
Effect: 1 or 2 allies within 3 sq can gain (Primary ability) temporary Hit Points
Special: You may use this power when charging.
Believe in Me who Believes in You! (Hotblooded Hero Utility 2)
Your encouraging words allow an ally to shake off what ails them.
Encounter * Martial
Minor * Close burst 3
Target: 1 ally in Burst
Effect: Targeted ally may make a Saving Throw with a +1 power bonus
Go, Go, Go! (Hotblooded Hero Attack 3)
An ally takes heart in your confidence and puts on a burst of speed.
Encounter * Martial
Standard * Melee 1
Attack: Primary ability +4/8/12 vs Reflex
Target: 1 creature
Hit: 1d10 + Primary dmg and 1 ally adjacent to you gains a (Primary) power bonus to Speed until the end of your next turn.
Badassitude Stance (Hotblooded Hero Attack 5)
The enemy reels at just how fucking cool you are.
Daily * Martial, Stance
Minor * Personal
Effect: While in the badassitude stance, allies adjacent to you gain Combat Advantage on attacks against enemies that are also adjacent to you.
Give ‘em Hell! (Hotblooded Hero Utility 6)
You bid your friend to strike harder! HARDER!
Daily * Martial
Minor * Melee Touch
Target: 1 ally
Effect: Targeted ally gains a bonus to damage rolls equal to your Primary ability until the end of the encounter.
Not On My Watch! (Hotblooded Hero Attack 7)
“Oh, no you don’t!”
Encounter * Martial
Immediate Interrupt * Melee 2
Attack: Primary Ability + 4/8/12 vs AC
Target: 1 creature
Hit: 1d10+ Primary ability dmg and the attack hits you instead.
Hotblooded Hearts Burn Forever (Hotblooded Hero attack 9)
Daily* Martial
Standard * Melee 1
Target: 1 Creature
Attack: Primary Ability + 4/8/12 vs AC
Hit: 2d6+Primary ability damage and all adjacent allies gain Resist 10 until the end of the encounter.
Miss: Adjacent allies gain Resist 5 until the end of your next turn.
One More Time! (Hotblooded Hero Utility 10)
Daily * Martial
Immediate reaction * Close burst 5
Target: Triggering ally in burst
Trigger: An ally within 5 fails a saving throw or misses with an attack
Effect: the targeted ally may reroll with a power bonus on the roll equal to your Primary ability.
THIS THEME WAS CREATED BY MONICA.
Aethercon is an online role-playing convention. If that sounds like something you would be interested in promoting in a podcast, I can email you the details.
Thanks,
Anthony Morris (Talking Drums Liaison)