Episode 17 – Lite Vs Heavy Systems

Hello everyone! Welcome to May’s episode. This month we discuss the Pros and Cons between Rules-Lite and Rules-Heavy systems. We even sneak a little Rules-Medium games in the talk as well. How much crunch do you like as a DM or a player?

If you have any comments, feedback, system you want us to talk about, or even a topic you want us to discuss; either leave a comment on this episode’s post, send us an email, or use our Contact Page! You can also post to our Facebook Community and/or Google+ Community You can even leave us feedback on Stitcher Radio, iTunes, or event Google Play Music! We’d love to hear from you and will read your message on the next episode!

We hope you enjoy! Feedback is always appreciated!

Show notes:


2 thoughts on “Episode 17 – Lite Vs Heavy Systems

  1. zac says:

    Great show guys (and token chick). I definitely agree that Savage Worlds is a rules medium kind of game. Being my go-to system, I would say that the reason I choose it is because it is just fun to play. Monica does make a good point about it not being very “catchily” written, but it definitely shines in play. I was a player in Paul’s L5R game and found it to be easy to pick up, but a bit complex mechanically. It was a great time though. Anyway, again great show and I look forward to the next one.

    1. James says:

      Thanks for listening to our show Zac!

      Having only played Savage Worlds twice, with great GMs, I had a different view of it. I would have loved to played in one of your games at 1d4Con. Hopefully next year! Also if you are interested, we might hit you up when we do a Savage Worlds review episode.

      L5R is an absolute blast of a game. I attempted to make a character the first time I played it at GenCon last year. I found it very difficult, so I just grabbed a pre-gen. I love the Roll\Keep mechanic and combat is very easy to get through on the player side. There are a lot of things I have haven’t used, like casting spells. Looking through the core book, it seems that GMs get the short end of the stick. I say this because it seems the system has a high learning curb.


Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.