In this episode, we talk about our favorite supplements, ranging from additive to transformative to toolkits. Each host picked two of their favorite supplements (from all sorts of game worlds and systems) to share with you.
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Thank you for listening! We hope you enjoy this episode.
THIS EPISODE IS UNEDITED!!!! Enjoy!
Show Notes:
[Conventions]
[Podcasts]
- Bonus Experience Podcast (Monica’s other podcast) (Podcast)
- Prismatic Tsunami (Podcast)
- Podcast: The Wreckening (Podcast)
[Kickstarters and Bundles]
- Exalted 3rd Ed – Lunars: Fangs at the Gate (Kickstarter)
- Interface Zero 3.0 (Kickstarter)
- Shadowrun 5e Bundles:
- SR5e Essentials (Bundle of Holding)
- SR5e Runs & Guns (Bundle of Holding)
- Ironclaw (Bundle of Holding)
[Games Mentioned in the Show]
- Changeling: the Lost 1st Ed. (nWoD)
- Changeling: the Lost 2nd Ed. (Chronicles of Darkness)
- Complete Fighters Handbook (D&D 2e)
- Draconomicon: The Book of Dragons (D&D 3.5)
- Exalted Players Guide (1st Ed.)
- Games of Divinity (Exalted 1st Ed.)
- Godbound
- Hunter: the Vigil (nWoD)
- Races of the Dragon (D&D 3.5)
- Realms of Sorcery (WHRP 2nd Ed.)
- Sword Coast Adventurer’s Guide (D&D 5e)
- The Other Side
- The World of Darkness: Midnight Roads (nWoD)
- Weapons of the Gods Companion
- Xanathar’s Guide to Everything
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While I never really got the chance to use it in a game, Arabian Adventures was a favorite rpg supplement of mine. The Al-Qadim campaign setting has always been fascinating to me and this introductory book led me down a long road of supplements that I’ve only tangentially gotten used out of. But, I think we’ve all been there. Right?
As far as additive supplements, I’ve gotten a lot of use out of the Sci Fi Companion for Savage Worlds. It has rules for modifying the base system for starships, mechs, cyberware, etc. And with the new edition of Savage Worlds just released, I’m back in the planning stages of a game once more.
This episode was another great addition to your catalog folks. Keep the goodness coming. See you all at 1d4Con.