Episode 48 – Lets Get Into Character

September has come and gone, so here is a podcast episode that we managed to record even though my work schedule has been nuts.

CONTEST ~GIVEAWAY~

We are giving away ONE softcover copy of THE SPRAWL to a lucky winner, and are still deciding on items for 2 runner-ups (2nd and 3rd place)

Submission Deadline is December 1st, 2018!

Listen within this show to acquire details about how to enter our contest mentioned above.

Other than that, our topic is about characters:

  • Characters/concepts that we have never or rarely get to play.
  • Characters/concepts we’ve played a lot and wish we could play more.
  • Characters/concepts we’ve rather never play again.

Check out our discussion and send us any feedback you may have:

If you have any comments, feedback, system you want us to talk about, or even a topic you want us to discuss; either leave a comment on this episode’s post, send us an email, or use our Contact Page! You can also post to our Facebook Community and/or Google+ Community You can even leave us feedback on Stitcher Radio, iTunes, Google Play Music, or send us a tweet! We’d love to hear from you and will read your message on the next episode!

This episode was recorded on 9/17/2018 using Mumble and edited in Audacity. We used Levelator to level and normalize the audio before editing. This show has been minimally edited to remove a few gaps of silence and fix some quality issues here and there. 

Don’t forget to check out our 1d4cast Actual Play Episodes in iTunes, they are on a separate feed. Look for V20 – Session 5 (the finale) has been released and other APs to come. We have recorded two sessions of World Wide Wrestling and they will be released in the near future.

The Background music is Plastic Submarine, courtesy of The Grammar Club. Visit their Patreon page for this song and more!

Thank you for listening! We hope you enjoy this episode.

Here are the show notes:


[Conventions]

[Podcasts] 

[Games Mentioned in the Show]

[Other Useful Links]

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Episode 47 – Gaming the Headlines

Happy 8 years everyone!

Holy cow, how did we ever make it this far? Will we be around for the 9th? We know it’s not consistent. We don’t post an episode every week, every other week, or even every month as we had originally intended. Thank you for your continuous listening over the years. This episode, we take a suggestion from David H. and scoured the internet for headlines (original dates of headlines didn’t really matter.) and turn them into game plot ideas. Trust me the hilarity ensues in this episode. Check out our discussion and send us any feedback you may have:

If you have any comments, feedback, system you want us to talk about, or even a topic you want us to discuss; either leave a comment on this episode’s post, send us an email, or use our Contact Page! You can also post to our Facebook Community and/or Google+ Community You can even leave us feedback on Stitcher Radio, iTunes, Google Play Music, or send us a tweet! We’d love to hear from you and will read your message on the next episode!

This episode was recorded on 8/13/2018 using Mumble and edited in Audacity. We used Levelator to level and normalize the audio before editing. This show has been minimally edited to remove a few gaps of silence and fix some quality issues here and there. He have some issues with Henry’s mic popping and all audio was recorded into a single track rather than each cast member getting their own track. It was an oversight, which makes this hard to edit. In light of that, here is a very unedited/unpolished episode.

Don’t forget to check out our 1d4cast Actual Play Episodes in iTunes, they are on a separate feed. Look for V20 – Session 5 (the finale and still in editing stages, had to start over due to losing the project files) and other APs to come. We are set to record some World Wide Wrestling this Saturday.

The Background music is Plastic Submarine, courtesy of The Grammar Club. Visit their Patreon page for this song and more!

Thank you for listening! We hope you enjoy this episode.

Here are the show notes:

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Episode 43 – Now You’re Playing With Power!

This is December 2017’s Episode. In this final month of 2017, we talk about handling and working with power scale in various RPGs and formats. Many of the discussion questions were created from a conversation that James and David Havelka had prior to the episode’s discussion.

If you have any comments, feedback, system you want us to talk about, or even a topic you want us to discuss; either leave a comment on this episode’s post, send us an email, or use our Contact Page! You can also post to our Facebook Community and/or Google+ Community You can even leave us feedback on Stitcher Radio, iTunes, or even Google Play Music! We’d love to hear from you and will read your message on the next episode!

This episode was recorded on 12/18/2017 using Mumble and edited in Audacity. There is a little bit of a quality issue with Steve’s mic that I was unable to correct. He sounds like he’s on the toilet. We used Levelator to level and normalize the audio before editing in Audacity. This show has been minimally edited to remove a few gaps of silence and fix some quality issues here and there.

Don’t forget to check out our 1d4cast Actual Play Episodes in iTunes, they are on a separate feed. Hoping to add more AP content soon.

Thank you for listening! We hope you enjoy.

Here are the show notes:

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Episode 42 – Building Character

This is November 2017’s Episode. This month we talk about our favorite Character Building subsystems within various RPGs. We ask ourselves (and each other) the tough questions and take a few small walks down Memory Lane.

If you have any comments, feedback, system you want us to talk about, or even a topic you want us to discuss; either leave a comment on this episode’s post, send us an email, or use our Contact Page! You can also post to our Facebook Community and/or Google+ Community You can even leave us feedback on Stitcher Radio, iTunes, or even Google Play Music! We’d love to hear from you and will read your message on the next episode!

This episode was recorded on 11/20/2017 using Mumble and edited in Audacity. There is a little bit of a quality issue with some weird pops and noises around Monica’s and Steve’s mics that I was unable to completely remove. We used Levelator to level and normalize the audio before editing in Audacity. This show has been minimally edited to remove a few gaps of silence and fix some quality issues here and there.

Don’t forget to check out our 1d4cast Actual Play Episodes in iTunes, they are on a separate feed. Hoping to add more AP content soon.

Thank you for listening! We hope you enjoy.

Here are the show notes:

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Episode 41 – It’s Clobbering Time

This is June 2017’s Episode. This month we talk about our favorite Combat and other Conflict Resolution subsystems within various RPGs.

If you have any comments, feedback, system you want us to talk about, or even a topic you want us to discuss; either leave a comment on this episode’s post, send us an email, or use our Contact Page! You can also post to our Facebook Community and/or Google+ Community You can even leave us feedback on Stitcher Radio, iTunes, or event Google Play Music! We’d love to hear from you and will read your message on the next episode!

This episode was recorded on 6/26/2017 using Mumble and edited in Audacity. Due to a system meltdown after updating to Windows 10 “Creator’s Update”, James’ laptop took a huge dump, so we were unable to record originally on 6/19/2017. Anyway, there is a little bit of a quality issue with some weird pops and noises around Monica’s and Henry’s mics that I was unable to completely remove. We used Levelator to level and normalize the audio after editing in Audacity. This show has been minimally edited to remove a few gaps of silence and fix some quality issues here and there.

Don’t forget to check out our 1d4cast Actual Play Episodes in iTunes, they are on a separate feed. Another Vampire episode has been posted (Session 3) and a Mouse Guard Playtest will be appearing there soon (hopefully).

Here are the show notes:

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