Episode 49 – Unlikely Adventures

CONTEST ~GIVEAWAY~

We are giving away ONE softcover copy of THE SPRAWL to a lucky winner. For 2 runner-ups (2nd and 3rd place), we will have a hardcover of the Pathfinder Module: The Emerald Spire (Super Dungeon) and a softcover copy of ViewScream 2nd Edition.

Submission Deadline is December 1st, 2018!

Listen within this show to acquire details about how to enter our contest mentioned above.

Other than that, our topic is about Unlikely Adventures:

  • Player Driven Causalities (players drive the story
  • Players making NPCs more important then originally intended
  • Derailing the game (for the betterment of the game)

Check out our discussion and send us any feedback you may have:

If you have any comments, feedback, system you want us to talk about, or even a topic you want us to discuss; either leave a comment on this episode’s postsend us an email, or use our Contact Page! You can also post to our Facebook Community and/or Google+ Community You can even leave us feedback on Stitcher Radio, iTunes, Google Play Music, or send us a tweet! We’d love to hear from you and will read your message on the next episode!

This episode was recorded on 10/15/2018 using Mumble and edited in Audacity. We used Levelator to level and normalize the audio before editing. This show has been minimally edited to remove a few gaps of silence and fix some quality issues here and there.

Don’t forget to check out our 1d4cast Actual Play Episodes in iTunes, they are on a separate feed. Look for V20 – Session 5 (the finale) has been released and other APs to come. We have recorded two sessions of World Wide Wrestling and they will be released in the near future.

The Background music is Plastic Submarine, courtesy of The Grammar Club. Visit their Patreon page for this song and more!


Thank you for listening! We hope you enjoy this episode.

Here are the show notes:

[Conventions]

[Podcasts]

[Kickstarters]

[Games Mentioned in the Show]

[Other Useful Links]

Play
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Episode 48 – Lets Get Into Character

September has come and gone, so here is a podcast episode that we managed to record even though my work schedule has been nuts.

CONTEST ~GIVEAWAY~

We are giving away ONE softcover copy of THE SPRAWL to a lucky winner, and are still deciding on items for 2 runner-ups (2nd and 3rd place)

Submission Deadline is December 1st, 2018!

Listen within this show to acquire details about how to enter our contest mentioned above.

Other than that, our topic is about characters:

  • Characters/concepts that we have never or rarely get to play.
  • Characters/concepts we’ve played a lot and wish we could play more.
  • Characters/concepts we’ve rather never play again.

Check out our discussion and send us any feedback you may have:

If you have any comments, feedback, system you want us to talk about, or even a topic you want us to discuss; either leave a comment on this episode’s post, send us an email, or use our Contact Page! You can also post to our Facebook Community and/or Google+ Community You can even leave us feedback on Stitcher Radio, iTunes, Google Play Music, or send us a tweet! We’d love to hear from you and will read your message on the next episode!

This episode was recorded on 9/17/2018 using Mumble and edited in Audacity. We used Levelator to level and normalize the audio before editing. This show has been minimally edited to remove a few gaps of silence and fix some quality issues here and there. 

Don’t forget to check out our 1d4cast Actual Play Episodes in iTunes, they are on a separate feed. Look for V20 – Session 5 (the finale) has been released and other APs to come. We have recorded two sessions of World Wide Wrestling and they will be released in the near future.

The Background music is Plastic Submarine, courtesy of The Grammar Club. Visit their Patreon page for this song and more!

Thank you for listening! We hope you enjoy this episode.

Here are the show notes:


[Conventions]

[Podcasts] 

[Games Mentioned in the Show]

[Other Useful Links]

Play
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Episode 43 – Now You’re Playing With Power!

This is December 2017’s Episode. In this final month of 2017, we talk about handling and working with power scale in various RPGs and formats. Many of the discussion questions were created from a conversation that James and David Havelka had prior to the episode’s discussion.

If you have any comments, feedback, system you want us to talk about, or even a topic you want us to discuss; either leave a comment on this episode’s post, send us an email, or use our Contact Page! You can also post to our Facebook Community and/or Google+ Community You can even leave us feedback on Stitcher Radio, iTunes, or even Google Play Music! We’d love to hear from you and will read your message on the next episode!

This episode was recorded on 12/18/2017 using Mumble and edited in Audacity. There is a little bit of a quality issue with Steve’s mic that I was unable to correct. He sounds like he’s on the toilet. We used Levelator to level and normalize the audio before editing in Audacity. This show has been minimally edited to remove a few gaps of silence and fix some quality issues here and there.

Don’t forget to check out our 1d4cast Actual Play Episodes in iTunes, they are on a separate feed. Hoping to add more AP content soon.

Thank you for listening! We hope you enjoy.

Here are the show notes:

Play
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Episode 41 – It’s Clobbering Time

This is June 2017’s Episode. This month we talk about our favorite Combat and other Conflict Resolution subsystems within various RPGs.

If you have any comments, feedback, system you want us to talk about, or even a topic you want us to discuss; either leave a comment on this episode’s post, send us an email, or use our Contact Page! You can also post to our Facebook Community and/or Google+ Community You can even leave us feedback on Stitcher Radio, iTunes, or event Google Play Music! We’d love to hear from you and will read your message on the next episode!

This episode was recorded on 6/26/2017 using Mumble and edited in Audacity. Due to a system meltdown after updating to Windows 10 “Creator’s Update”, James’ laptop took a huge dump, so we were unable to record originally on 6/19/2017. Anyway, there is a little bit of a quality issue with some weird pops and noises around Monica’s and Henry’s mics that I was unable to completely remove. We used Levelator to level and normalize the audio after editing in Audacity. This show has been minimally edited to remove a few gaps of silence and fix some quality issues here and there.

Don’t forget to check out our 1d4cast Actual Play Episodes in iTunes, they are on a separate feed. Another Vampire episode has been posted (Session 3) and a Mouse Guard Playtest will be appearing there soon (hopefully).

Here are the show notes:

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Episode 20 – Skyscrapers of Gygaxian Text

Hello everyone!

My baby boy, Elijah, is doing great! I hope to get back to this podcasting thing in January :).

Anyway, the 1d4cast crew, along with special guest Henry, got together again to bring you a new episode. We have more feedback email to read from Bob H. of Australia about our Halloween episode and Actual Plays. If you have anything that you want to tell us, let your voice be heard. We’ll read it on the next episode.

The topic for discussion boils down to What Games You Can’t Live Without which is a take on the “desert island” scenario. They talk about what game would you choose to keep if you had to lose everything else, which game to be able to replay differently, to be able to play a whole lot more of, be able to experience again with a blank slate, and many other burning questions.

If you have any comments, feedback, system you want us to talk about, or even a topic you want us to discuss; either leave a comment on this episode’s post, send us an email, or use our Contact Page! You can also post to our Facebook Community and/or Google+ Community You can even leave us feedback on Stitcher Radio, iTunes, or event Google Play Music! We’d love to hear from you and will read your message on the next episode!

Thank you for listening and we certainly hope you enjoy!

Show Notes:

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